Metal Gear Solid V: Ground Zeroes — VIDEO GAME REVIEW

“Kept you waiting, huh?”

At last we get the awaited newest entry in the Metal Gear Solid franchise with Metal Gear Solid V: Ground Zeroes. This game, as it turns out, isn’t a full game. It is the prequel to the official next installment, which is called Metal Gear Solid V: Phantom Pain. Now, when you pick up this game, there is a possibility you will be slightly disappointed. If you are disappointed, it is because 1.) You are not a true MGS fan or 2.) You are not a true MGS fan. That is what it comes down to. If you love the MGS series, then you will love this game. Yes, it is short. Apparently, someone completed it in ten minutes with skipping all the cutscenes and just getting right down to it. Well let me get right down to it. This game is beautiful. It looks beautiful, it plays beautifully. And it has an extremely high replay value. And while it only took me about an hour and a half to two hours to complete, this is definitely a game I will be playing again.

When you buy this game, you need to know going in that this isn’t a full-on prequel. It is more like an opening mission to a game that you won’t see the remainder of for at least another year or so. Think of the movie The Italian Job. The movie starts out with this crew doing this heist, and then when it’s over, you fast forward a few years to the actual plot. That is what this is like. This is that opening mission that sets up the rest of the plot, but it is still just the opening mission. But that opening mission is pretty awesome if I do say so myself. It can be quick, but if you take your time and really take in all of the elements that were put into this game, you will be amazed.

This game is a lot tougher than the previous installments. That is because the AI guards actually aren’t stupid. If they hear something, they are going to check it out. They are good at their jobs. They act how you’d expect a guard to act in real life. And when you get caught, its realistic that it isn’t easy just crawling under a truck and waiting for the alert phase to pass. That won’t cut it in this game. You have to actually be stealthy. There are other elements added that make this so much fun. You can operate vehicles now. The CQC (Close Quarters Combat) system got an upgrade. You can do more things while crouched now. It seems like simple things but it adds a lot to the experience.

For those of you who hate on the casting of Kiefer Sutherland as Big Boss in this game; you can shut your face at any time now. I was a little skeptical at first. But then I thought about it. What if they are trying to line up the timelines of both Big Boss and Solid Snake. We technically have more games playing as Big Boss than as Solid Snake. And I love David Hayer, but if they are doing what I hope they are planning for, then I’m all for this change-up. If they are planning on remaking the original Metal Gear where Snake takes on Big Boss, it would be amazing on next-gen graphics. But if they are doing that, it’d be confusing if David Hayter was talking to David Hayter. They need an older, more experienced and tired actor to play Big Boss. And Kiefer is perfect. Every line of dialogue is said perfectly. And when he yells…I can’t wait to hear more.

Now about those graphics. Holy shit, this game is gorgeous. From things like the grass and rocks to the way the rain falls off of humans and other objects, they really payed attention to detail here. And it looks beautiful. This is the best graphics I have seen on the Playstation 4 yet. And I’ve played Infamous: Second Son and I’ve seen the clips of games to come. But this one has the best graphics overall.

I”m not going to go into specifics about the story or the ending, but man did it get kind of brutal. Those last cutscenes really hit you hard. And they don’t shy away from anything. They wanted to give you a taste of this game and what’s to come, and boy do they. I love the ending. But I will say this, do not and I repeat, do not play this game before playing Metal Gear Solid: Peacewalker. The story, who you are rescuing, and the ending; won’t mean a damn thing to you unless you play that game. And while I may be a little pissed that I have to wait a year for Phantom Pain, I am glad to see that we are in the best hands possible and we have a lot in store for the next game. Take your time and get it right, Kojima. I’m okay with it because you gave us an awesome game to play and keep playing until that release date.

But, let’s be honest…the sooner, the better.

THINGS I LIKED:

+: The graphics are beautiful

+: Kiefer Sutherland as Big Boss is even more awesome than I thought

+: High replay value

+: The mission can be rather difficult at times and I love that. I love a challenge.

+: That ending…

THINGS I DIDN’T LIKE:

-: The mission is a little on the short side

-: I HATE WAITING

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One thought on “Metal Gear Solid V: Ground Zeroes — VIDEO GAME REVIEW

  1. Dustin says:

    I’ve unfortunately never played a MGS game but this one does look quite fun. Nice article!

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